^ Just a rough example when it comes to scripting. If Roblox could able to apply this to TextLabel and into the Engine, it would improve my development experience because it can save me time and cut down when working with custom text and buttons with effects onto them which can be beneficial to most developers and don’t have to waste time making a new TextLabel through a script like: local text = Instance.new("TextLabel") Click the tool on the left and type a text in the graphic edit area. ^ Example shown below of a TextLabel with a shadow currently in studio: In the Layers, drop-down list select Add New Layer. If we did have such text effects to use and customize while working on UI elements like I listed and said above, then it would save us time not going onto another app or website to make our text effects there with custom text as well.Īlso at the moment, the only possible way to create these effects is by duplicating the TextLabel/Frame, then making the transparency almost invisible and changing it to a different color which includes the double or triple amount of elements into something that could be avoidable if there was some sort of feature like this. Having to use one or more Text Elements is a struggle for most UI designers and me because you waste some space and time adjusting the right position or use Photoshop or other external software to create effects onto Text elements. At the moment while editing TextLabel, TextButton, or TextBox, we always or might need some sort of effect like a shadow or echo to make it touchy with what you’re making with UI inside studio.